Practical Basketball Matchup Duel Predictor: How to Read It

Walk through the Matchup Duel Predictor tool, its composite positioning score, and how to chain the dribble-move calculator's follow-up to the duel recommendation.

Enter your values to compare scenarios; the calculation runs only in this browser.

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Practical Basketball Matchup Duel Predictor

Compare 12 attributes and height between an attacker and defender in Practical Basketball. Returns expected points per possession and a recommendation.

Score a 1v1 duel. Enter the attacker and defender attribute profiles, set heights, and read expected points per possession plus the recommendation.

AttributeAttackerDefender
Three-Point
Mid-Range
Driving Layup
Driving Dunk
Standing Dunk
Interior Defense
Perimeter Defense
Strength
Speed with Ball
Speed
Acceleration
Pass Accuracy
Attacker position: SF
Defender position: SF
Finish: 53.9%
And-one: 8.3%
Strip: 12.3%
Pass: 20.2%
Turnover: 5.3%
Expected points / possession: 0.87
Duel index (-1 to +1): -0.038
Recommendation: neutral

Why a matchup duel predictor?

Practical Basketball’s 1v1 decision (attack / neutral / pass) depends on the full 12-attribute profile plus height. The Matchup Duel Predictor is a deterministic scorer you can run in your browser. It does not invent data: every probability is computed from the composite positioning score and a recommendation gate.

Score a 1v1 duel. Enter the attacker and defender attribute profiles, set heights, and read expected points per possession plus the recommendation.

AttributeAttackerDefender
Three-Point
Mid-Range
Driving Layup
Driving Dunk
Standing Dunk
Interior Defense
Perimeter Defense
Strength
Speed with Ball
Speed
Acceleration
Pass Accuracy
Attacker position: SF
Defender position: SF
Finish: 53.9%
And-one: 8.3%
Strip: 12.3%
Pass: 20.2%
Turnover: 5.3%
Expected points / possession: 0.87
Duel index (-1 to +1): -0.038
Recommendation: neutral

Inputs

  • attacker_profile — 12-attribute profile (3PT, MID, DRV_LAY, DRV_DNK, STD_DNK, INT_DEF, PER_DEF, STR, SPD_BALL, SPD, ACC, PASS).
  • attacker_height_in — 60-90 in.
  • defender_profile — 12-attribute profile.
  • defender_height_in — 60-90 in.
  • defender_distance_m — 0-8 m.
  • possession_count — 0+ integer.
  • pure_sharpshooter — boolean (no finishing).

Outputs

  • P_finish, P_and_one, P_strip, P_pass, P_turnover — sum to 1.00 within 1% tolerance.
  • expected_points_per_possession in [-0.20, 1.60].
  • duel_index in [-1, +1].
  • recommendation — attack (duel_index > +0.20) / neutral / pass_to_teammate (duel_index < -0.20).
  • attacker_position, defender_position — derived from height.

Composite positioning score

A_attack = 0.30 * 3PT + 0.20 * MID + 0.25 * DRV_LAY + 0.10 * DRV_DNK
         + 0.05 * STD_DNK + 0.05 * SPD_BALL + 0.05 * ACC
D_defend = 0.30 * INT_DEF + 0.30 * PER_DEF + 0.15 * STR
         + 0.15 * SPD + 0.10 * ACC
A_attack /= 99 ; D_defend /= 99
gap = A_attack - D_defend
height_gap = (attacker_height_in - defender_height_in) / 12.0
composite = clip(0.5 * gap + 0.5 * height_gap, -1, +1)

Height counts as much as the skill differential, which is why a 6’10“ big with 60 ratings can hold off a 6’2“ slasher with 80 ratings on a 1v1.

Edge cases

  • Lockdown defender (PER_DEF ≥ 90) → P_finish ceiling 0.85, P_strip floor 0.08.
  • Pure sharpshooter (DRV_LAY < 30, DRV_DNK < 30) → +0.10 to P_pass, -0.08 to P_finish.
  • Drop coverage (defender_distance_m > 6) → +0.15 to P_finish; recommend “catch-and-shoot”.
  • Tall attacker (≥ 82 in) vs short defender (< 72 in) → +0.06 to P_finish for post moves.

How the two tools compose

Run the Dribble Move Probability Calculator for the move you want to engage. If recommendation = attack, the dribble calculator’s best_follow_up overrides the duel recommendation; if recommendation = pass_to_teammate, pass before engaging the dribble move.